Embedded Compression Algorithm Study for alpha RGB Graphics Content

نویسندگان

  • Tomas Henriksson
  • Bram Riemens
چکیده

Preface In the past nine months, I carried out my the final year project of KTH international master's in SoC (System-on-Chip) at NXP Semiconductors Research (NXP), the Netherlands. Thanks to my supervisors, Prof. Axel Jantsch in KTH and Senior Scientist Tomas Henriksson in NXP. Also thanks to Pieter van der Wolf and Bram Riemens in NXP. During my internship they gave me a lot of help on the technical issues. Thanks to my family. Without their support, I would not have had the chance to carry out my internship in the Netherlands. Also thanks to my friends, Abstract The bandwidth requirement between SoC and external DRAM is increasing rapidly. Since the external DRAM cannot always meet the requirements, embedded compression is introduced to decrease the bandwidth requirement for video and image data. The existing embedded compression algorithm (EA) in NXP is designed for the YUV or RGB format video and image data with natural content. It is able to compress the input data visually loss-lessly at compression ratio of 1.6 to 2.0. Our work shows that the EA is not visually lossless when compressing the alpha RGB format video and image data with graphics content, e.g. overlays in mobile phones, at a high compression ratio. The goal of this master thesis project is to address a better embedded compression algorithm for the alpha RGB format video and image data with graphics content than the EA. The new algorithm must be able to compress the alpha RGB video and image data visually lossless at a higher compression ratio. Deriving the new embedded compression algorithm from the EA is my main contribution. Several modifications are introduced and evaluated. New methods are also introduced for the alpha RGB format video and image data with graphics content. In the end of this thesis project, a new embedded compression algorithm optimized for the alpha RGB format video and image data with graphics content is developed. This algorithm includes several modifications from the EA and a new method. This algorithm has a PSNR improvement of around 2 dB for all four components (Red, Green, Blue, and Alpha) for a test image at compression ratio of 2.667, which is the typical visually lossless compression ratio for the alpha RGB format video and image data with graphics content. The implementation costs of embedded compression algorithms that are involved during the development of the final algorithm are estimated and …

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تاریخ انتشار 2007